![]() ![]() ![]() ![]() It literally took me weeks to find out how to make the shader two-sided but I finally found it. When you click it, you have some options that appear, and between these options, you just have to enable the "two sided" one. Solution: when you hover the output node there's a little gear that appears at the top right corner. However, the sprites were one-sided since the shader only worked on one face (which is normal for a sprite). Some months ago I've showed how to make a sprite behave like a 3D plane with only a shader graph shader. Reddit Logo created by /u/big-ish from /r/redditlogos! Long series.ĬSS created by Sean O'Dowd, Maintained and updated by Louis Hong /u/loolo78 Favors theory over implementation but leaves source in video description. Normally part of a series.Īlmost entirely shader tutorials. Lots of graphics/shader programming tutorials in addition to "normal" C# tutorials. Using Version Control with Unit圓d (Mercurial) Related SubredditsĬoncise tutorials. Unity Game Engine Syllabus (Getting Started Guide)ĥ0 Tips and Best Practices for Unity (2016 Edition) Lots of professionals hang out there.įreeNode IRC Chatroom Helpful Unit圓D Links Use the chat room if you're new to Unity or have a quick question. Please refer to our Wiki before posting! And be sure to flair your post appropriately. Remember to check out /r/unity2D for any 2D specific questions and conversation! A User Showcase of the Unity Game Engine.
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